Georgi Nikolov

Software Engineer
Torstraße 179 / 10115 Berlin / Germany

Mipmaps demo

Personal Work

Project URL -

Source code -

Preview of the mipmap demo

Few weeks back somebody on Reddit showed me this great article by Ben Golus on texture mipmapping, anisotropy filtering and overall best practices.

It helped me a lot to solidify my knowledge on the matter. Up until that point, I had only a high level idea of bilinear, trilinear, anisotropy filtering and all these fancy terms.

I finally got the time to port this new knowledge to WebGL2. The techniques and visuals are lifted straight from the article. I will use this project as a future reference for all these techniques.