Georgi Nikolov

Software Engineer

connect@georgi-nikolov.com
Torstraße 179 / 10115 Berlin / Germany

RAYQUEST

2024
Game

Technologies Used:

Swift, ARKit, Metal, AVFoundation, GameKit

Role:

Development, Publishing


A Game of Focus and Precision. Only on Apple Vision Pro.

Official Website

Download on the App Store Button

RAYQUEST is my debut indie game, created exclusively for the Apple Vision Pro using Apple's native APIs.

Leveraging ARKit for precise finger tracking, I built a custom 3D graphics engine with Metal, incorporated GameCenter for leaderboards and achievements via GameKit, and utilized AVFoundation for immersive 3D audio.

In RAYQUEST, players fire laser rays from their fingertips to destroy platforms by reflecting them in the correct sequence to hit the target. With 40 unique levels, no two puzzles are alike. Speed is critical— the faster you complete each level, the higher you'll climb on the global leaderboards.

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