Mipmap Explainer
2022
Graphics Demo
Javascript
WebGL
Project URL - https://gnikoloff.github.io/webgl-mipmaps-explainer/
Source code - https://github.com/gnikoloff/webgl-mipmaps-explainer

Few weeks back somebody on Reddit showed me this great article by Ben Golus on texture mipmapping, anisotropy filtering and overall best practices.
It helped me a lot to solidify my knowledge on the matter. Up until that point, I had only a high level idea of bilinear, trilinear, anisotropy filtering and all these fancy terms.
I finally got the time to port this new knowledge to WebGL2. The techniques and visuals are lifted straight from the article. I will use this project as a future reference for all these techniques.